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import { noop } from '../utils/js_utils'; /** * Provides a set of static methods for creating Disposables. * @param {Function} action Action to run during the first call to dispose. * The action is guaranteed to be run at most once. */ export declare class Disposable { /** * Gets the disposable that does nothing when disposed. */ static empty: { dispose: typeof noop; }; /** * Validates whether the given object is a disposable * @param {Object} Object to test whether it has a dispose method * @returns {Boolean} true if a disposable object, else false. */ static isDisposable(d: any): boolean; static _fixup(result: any): any; /** * Creates a disposable object that invokes the specified action when disposed. * @param {Function} dispose Action to run during the first call to dispose. * The action is guaranteed to be run at most once. * @return {Disposable} The disposable object that runs the given action upon disposal. */ static create(action: any): Disposable; private isDisposed; private action; constructor(action: any); /** Performs the task of cleaning up resources. */ dispose(): void; } /** * Represents a group of disposable resources that are disposed together. * @constructor */ export declare class CompositeDisposable { private isDisposed; private disposables; constructor(...disposables: Disposable[]); /** * Adds a disposable to the CompositeDisposable or disposes the disposable if the CompositeDisposable is disposed. * @param {Any} item Disposable to add. */ add(item: Disposable): void; /** * Removes and disposes the first occurrence of a disposable from the CompositeDisposable. * @param {Any} item Disposable to remove. * @returns {Boolean} true if found; false otherwise. */ remove(item: Disposable): boolean; /** * Disposes all disposables in the group and removes them from the group but * does not dispose the CompositeDisposable. */ clear(): void; /** * Disposes all disposables in the group and removes them from the group. */ dispose(): void; } /** * Represents a disposable resource whose underlying disposable resource can * be replaced by another disposable resource, causing automatic disposal of * the previous underlying disposable resource. */ export declare class SerialDisposable { private isDisposed; private current; /** * Gets the underlying disposable. * @returns {Any} the underlying disposable. */ getDisposable(): Disposable | undefined; setDisposable(value: Disposable): void; /** Performs the task of cleaning up resources. */ dispose(): void; }