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function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } function _iterableToArrayLimit(arr, i) { if (!(Symbol.iterator in Object(arr) || Object.prototype.toString.call(arr) === "[object Arguments]")) { return; } var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; } function _objectWithoutProperties(source, excluded) { if (source == null) return {}; var target = _objectWithoutPropertiesLoose(source, excluded); var key, i; if (Object.getOwnPropertySymbols) { var sourceSymbolKeys = Object.getOwnPropertySymbols(source); for (i = 0; i < sourceSymbolKeys.length; i++) { key = sourceSymbolKeys[i]; if (excluded.indexOf(key) >= 0) continue; if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; target[key] = source[key]; } } return target; } function _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for (i = 0; i < sourceKeys.length; i++) { key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; } import * as React from 'react'; import { memo } from 'react'; import { DndContext, createDndContext } from './DndContext'; var refCount = 0; /** * A React component that provides the React-DnD context */ export var DndProvider = memo(function (_ref) { var children = _ref.children, props = _objectWithoutProperties(_ref, ["children"]); var _getDndContextValue = getDndContextValue(props), _getDndContextValue2 = _slicedToArray(_getDndContextValue, 2), manager = _getDndContextValue2[0], isGlobalInstance = _getDndContextValue2[1]; // memoized from props /** * If the global context was used to store the DND context * then where theres no more references to it we should * clean it up to avoid memory leaks */ React.useEffect(function () { if (isGlobalInstance) { refCount++; } return function () { if (isGlobalInstance) { refCount--; if (refCount === 0) { var context = getGlobalContext(); context[instanceSymbol] = null; } } }; }, []); return React.createElement(DndContext.Provider, { value: manager }, children); }); DndProvider.displayName = 'DndProvider'; function getDndContextValue(props) { if ('manager' in props) { var _manager = { dragDropManager: props.manager }; return [_manager, false]; } var manager = createSingletonDndContext(props.backend, props.context, props.options, props.debugMode); var isGlobalInstance = !props.context; return [manager, isGlobalInstance]; } var instanceSymbol = Symbol.for('__REACT_DND_CONTEXT_INSTANCE__'); function createSingletonDndContext(backend) { var context = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : getGlobalContext(); var options = arguments.length > 2 ? arguments[2] : undefined; var debugMode = arguments.length > 3 ? arguments[3] : undefined; var ctx = context; if (!ctx[instanceSymbol]) { ctx[instanceSymbol] = createDndContext(backend, context, options, debugMode); } return ctx[instanceSymbol]; } function getGlobalContext() { return typeof global !== 'undefined' ? global : window; }