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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.SerialDisposable = exports.CompositeDisposable = exports.Disposable = void 0; var _js_utils = require("../utils/js_utils"); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } /** * Provides a set of static methods for creating Disposables. * @param {Function} action Action to run during the first call to dispose. * The action is guaranteed to be run at most once. */ var Disposable = /*#__PURE__*/ function () { function Disposable(action) { _classCallCheck(this, Disposable); this.isDisposed = false; this.action = (0, _js_utils.isFunction)(action) ? action : _js_utils.noop; } /** * Validates whether the given object is a disposable * @param {Object} Object to test whether it has a dispose method * @returns {Boolean} true if a disposable object, else false. */ _createClass(Disposable, [{ key: "dispose", /** Performs the task of cleaning up resources. */ value: function dispose() { if (!this.isDisposed) { this.action(); this.isDisposed = true; } } }], [{ key: "isDisposable", value: function isDisposable(d) { return d && (0, _js_utils.isFunction)(d.dispose); } }, { key: "_fixup", value: function _fixup(result) { return Disposable.isDisposable(result) ? result : Disposable.empty; } /** * Creates a disposable object that invokes the specified action when disposed. * @param {Function} dispose Action to run during the first call to dispose. * The action is guaranteed to be run at most once. * @return {Disposable} The disposable object that runs the given action upon disposal. */ }, { key: "create", value: function create(action) { return new Disposable(action); } }]); return Disposable; }(); /** * Gets the disposable that does nothing when disposed. */ exports.Disposable = Disposable; Disposable.empty = { dispose: _js_utils.noop }; /** * Represents a group of disposable resources that are disposed together. * @constructor */ var CompositeDisposable = /*#__PURE__*/ function () { function CompositeDisposable() { _classCallCheck(this, CompositeDisposable); this.isDisposed = false; for (var _len = arguments.length, disposables = new Array(_len), _key = 0; _key < _len; _key++) { disposables[_key] = arguments[_key]; } this.disposables = disposables; } /** * Adds a disposable to the CompositeDisposable or disposes the disposable if the CompositeDisposable is disposed. * @param {Any} item Disposable to add. */ _createClass(CompositeDisposable, [{ key: "add", value: function add(item) { if (this.isDisposed) { item.dispose(); } else { this.disposables.push(item); } } /** * Removes and disposes the first occurrence of a disposable from the CompositeDisposable. * @param {Any} item Disposable to remove. * @returns {Boolean} true if found; false otherwise. */ }, { key: "remove", value: function remove(item) { var shouldDispose = false; if (!this.isDisposed) { var idx = this.disposables.indexOf(item); if (idx !== -1) { shouldDispose = true; this.disposables.splice(idx, 1); item.dispose(); } } return shouldDispose; } /** * Disposes all disposables in the group and removes them from the group but * does not dispose the CompositeDisposable. */ }, { key: "clear", value: function clear() { if (!this.isDisposed) { var len = this.disposables.length; var currentDisposables = new Array(len); for (var i = 0; i < len; i++) { currentDisposables[i] = this.disposables[i]; } this.disposables = []; for (var _i = 0; _i < len; _i++) { currentDisposables[_i].dispose(); } } } /** * Disposes all disposables in the group and removes them from the group. */ }, { key: "dispose", value: function dispose() { if (!this.isDisposed) { this.isDisposed = true; var len = this.disposables.length; var currentDisposables = new Array(len); for (var i = 0; i < len; i++) { currentDisposables[i] = this.disposables[i]; } this.disposables = []; for (var _i2 = 0; _i2 < len; _i2++) { currentDisposables[_i2].dispose(); } } } }]); return CompositeDisposable; }(); /** * Represents a disposable resource whose underlying disposable resource can * be replaced by another disposable resource, causing automatic disposal of * the previous underlying disposable resource. */ exports.CompositeDisposable = CompositeDisposable; var SerialDisposable = /*#__PURE__*/ function () { function SerialDisposable() { _classCallCheck(this, SerialDisposable); this.isDisposed = false; } /** * Gets the underlying disposable. * @returns {Any} the underlying disposable. */ _createClass(SerialDisposable, [{ key: "getDisposable", value: function getDisposable() { return this.current; } }, { key: "setDisposable", value: function setDisposable(value) { var shouldDispose = this.isDisposed; if (!shouldDispose) { var old = this.current; this.current = value; if (old) { old.dispose(); } } if (shouldDispose && value) { value.dispose(); } } /** Performs the task of cleaning up resources. */ }, { key: "dispose", value: function dispose() { if (!this.isDisposed) { this.isDisposed = true; var old = this.current; this.current = undefined; if (old) { old.dispose(); } } } }]); return SerialDisposable; }(); exports.SerialDisposable = SerialDisposable;