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import { Hub } from '@sentry/hub'; import { TransactionContext } from '@sentry/types'; import { Span, SpanRecorder } from './span'; import { Transaction } from './transaction'; export declare const DEFAULT_IDLE_TIMEOUT = 1000; /** * @inheritDoc */ export declare class IdleTransactionSpanRecorder extends SpanRecorder { private readonly _pushActivity; private readonly _popActivity; transactionSpanId: string; constructor(_pushActivity: (id: string) => void, _popActivity: (id: string) => void, transactionSpanId?: string, maxlen?: number); /** * @inheritDoc */ add(span: Span): void; } export declare type BeforeFinishCallback = (transactionSpan: IdleTransaction, endTimestamp: number) => void; /** * An IdleTransaction is a transaction that automatically finishes. It does this by tracking child spans as activities. * You can have multiple IdleTransactions active, but if the `onScope` option is specified, the idle transaction will * put itself on the scope on creation. */ export declare class IdleTransaction extends Transaction { private readonly _idleHub?; private readonly _idleTimeout; private readonly _onScope; activities: Record
; private _heartbeatTimer; private _prevHeartbeatString; private _heartbeatCounter; private _finished; private readonly _beforeFinishCallbacks; private _initTimeout; constructor(transactionContext: TransactionContext, _idleHub?: Hub | undefined, _idleTimeout?: number, _onScope?: boolean); /** {@inheritDoc} */ finish(endTimestamp?: number): string | undefined; /** * Register a callback function that gets excecuted before the transaction finishes. * Useful for cleanup or if you want to add any additional spans based on current context. * * This is exposed because users have no other way of running something before an idle transaction * finishes. */ registerBeforeFinishCallback(callback: BeforeFinishCallback): void; /** * @inheritDoc */ initSpanRecorder(maxlen?: number): void; /** * Start tracking a specific activity. * @param spanId The span id that represents the activity */ private _pushActivity; /** * Remove an activity from usage * @param spanId The span id that represents the activity */ private _popActivity; /** * Checks when entries of this.activities are not changing for 3 beats. * If this occurs we finish the transaction. */ private _beat; /** * Pings the heartbeat */ private _pingHeartbeat; } //# sourceMappingURL=idletransaction.d.ts.map